Archive for advice

Sep
19

RPPR Episode 63: Stylish Substance

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Ad: Critical Miss magazine edited by Jonny Nexus.

Synopsis: Adventure design is a complex topic so we’d thought we would delve into it once again. In this episode, Tom and I discuss the difference between good design choices and style choices. While good design is applicable to any genre of RPG scenario, it is possible to make choices in creating an adventure that only work under certain circumstances. The choice to emphasize one aspect of a game over another isn’t necessarily right or wrong. It’s a style choice. Hack and slash versus political intrigue? Style. Dungeon crawling versus mass battles? Style. Tom also has a new letter entailing the virtues of various cinematic firearms.

Shout outs:

Song: PonPonPon De Floor mashup (special request from Caleb)

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Jul
20

RPPR Episode 60: It’s not a cliche!

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News: Vote for Monsters and Other Childish Things: Road Trip (Cubicle 7/Arc Dream Publishing) in the best adventure category. Be sure to vote it as #1!

Zombies of the World products now have free US shipping. Order your copy today. :)

Synopsis: THIS IS A NSFW EPISODE. Tom remembered a horribly boring dungeon crawl campaign he suffered from in his youth. He wanted to take the cliches he saw in that game and make them actually fun. So, we discuss how to take cliches like traps, prisoners and treasure in dungeons and make them new and exciting. Also, because we are horrible, horrible monsters we read another excerpt from the rpg.net FATAL review. Also, Tom was too busy to write a letter. Be sure to let him know that you like his letters. Maybe he’ll grace us with a letter again. Maybe.

Shout outs:

Song: Good Days and Cliches by Nevernoodz

 

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Jul
08

RPPR Episode 59: Bildungsroman

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Zombies of the World is now available in print, PDF and Kindle format!

My book, Road Trip, has been nominated for an Ennie!

Synopsis: Bildungsroman is a fancy way of describing the ‘youth to adulthood’ genre – stories like “to Kill a Mockingbird” where the character grows from a child to become an adult or closer to an adult. Role playing games are often like these stories – characters grow from being relatively weak and naive to eventually becoming epic badasses of destiny. However, many game systems do not encourage character growth – advancement is slow, ponderous and mechanically difficult. Furthermore, most campaigns are relatively short – interrupted or abandoned for myriad reasons. If you want players to grow at a faster pace, what should you do? How is mechanical growth different from role playing growth? Tom and I discuss these issues and more. Plus, instead of a letter, Tom and I read an excerpt from the infamous rpg.net review of FATAL. It’s definitely NSFW.

Shout outs

Promo: Explodey File podcast. 

Song: Growing up and Getting out by Adam Boucher.

Categories : Podcast Episode
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