Synopsis: THIS IS A NSFW EPISODE. Tom remembered a horribly boring dungeon crawl campaign he suffered from in his youth. He wanted to take the cliches he saw in that game and make them actually fun. So, we discuss how to take cliches like traps, prisoners and treasure in dungeons and make them new and exciting. Also, because we are horrible, horrible monsters we read another excerpt from the rpg.net FATAL review. Also, Tom was too busy to write a letter. Be sure to let him know that you like his letters. Maybe he’ll grace us with a letter again. Maybe.
My book, Road Trip, is up for an Ennie. They’re the biggest awards in the tabletop rpg industry. The nominees are chosen by a panel of industry veterans but the actual awards are chosen by online voting. Vote for Monsters and Other Childish Things: Road Trip (Cubicle 7/Arc Dream Publishing) in the best adventure category. Be sure to vote it as #1!
Synopsis: Bildungsroman is a fancy way of describing the ‘youth to adulthood’ genre – stories like “to Kill a Mockingbird” where the character grows from a child to become an adult or closer to an adult. Role playing games are often like these stories – characters grow from being relatively weak and naive to eventually becoming epic badasses of destiny. However, many game systems do not encourage character growth – advancement is slow, ponderous and mechanically difficult. Furthermore, most campaigns are relatively short – interrupted or abandoned for myriad reasons. If you want players to grow at a faster pace, what should you do? How is mechanical growth different from role playing growth? Tom and I discuss these issues and more. Plus, instead of a letter, Tom and I read an excerpt from the infamous rpg.net review of FATAL. It’s definitely NSFW.