Cool villains are hard to pull off in RPGs, mainly because players tend to kill them as soon as possible. Aron, Tom, and I got together to talk about how to make villains more memorable in games. Perhaps they can’t be killed easily or come back after death (thanks raise dead spells!) or killing them won’t stop the plan. I also talk about some ideas for future Base Raiders projects!

Shout Outs

Music: Boss Fight, Title, and End from Night in the Woods OST Volume 3

sam_be6s8eThis is another panel I recorded at Comicpalooza this year, featuring Dave Martin from the Wrecking Crew, Ross Watson, and Lenny Balsera from Evil Hat. They talk about designing memorable and effective villains for your game. Enjoy!