NOTE: This is a preview of our most recent After Hours episode. If you want to listen to the full episode, subscribe to the RPPR Patreon for only $2 a month!

There’s one Palladium RPG we’ve barely mentioned and it’s now time to dissect it. Ninjas and Superspies is a bizarre mix of high tech espionage and martial art mysticism. It supposedly contains 41 unique martial art forms but as Baz, Rob, and I discover, it’s a bit weirder than that.

We have another preview episode of After Hours from the RPPR Patreon! If you enjoy this episode, consider backing us to help support this podcast. Episodes 70 ,71, and 72 continue our descent into Inferno.

Synopsis: We’re going to Hell! Judge’s Guild put out a module called Inferno in 1980, ostensibly based on Dante’s Divine Comedy. It’s a LOT. Caleb, Rob Stith (from the Orpheus Protocol) and Noah all followed me into this devilish scenario. We have so much to talk about that we are going to make a mini series of this journey as we could only get about halfway through the original module in this episode. There’s also a 2014 remake of the scenario that completes the entire 9 circles of Hell!

If you liked this episode, be sure to check out The Mixed Six
The Orpheus Protocol
Thinking Too Hard About Anime

Song: Lake of Fire by Gost

In this episode, we talk about potential games to make about Rio Olympics, plus part 2 of the Future King review, a review of Glory Hole Dwarven Mine from Judge’s Guild, and Tom brings in Mutazoids. We create a PC, Terry.

Song: IBM Lotus Night by Lindsheaven Virtual Plaza

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