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Synopsis: Every once in a while in a campaign, you need to shake things up with a big event – an epic boss fight or jaw dropping action scene that ties up a campaign or story arc. Of course, in order to make things memorable, you need to up your game as a GM. But how do you go above and beyond? Tom and I discuss ways to psyche the players up, prep for a big event and run it. Plus Tom has a letter, shout outs and anecdotes.

Shout outs

Music: My Skateboard will go on by Anamanaguchi

this is how my players react when I am not immersing themImmersion is a tricky element of tabletop RPGs. In order to achieve it, a GM must first design a good scenario. In this episode, Tom, special guest Caleb and I discuss how we design adventures and other related topics. The effects of a game system on immersion and how to deal with players that lose immersion in a game. Tom also has a letter and of course shout outs and anecdotes.

Shout outs

Podcast Promo: Redline Theatre – radio theater podcast
Other podcasts (I couldn’t find promos to play from you guys): Zero Fortitude, Drunk and Ugly and Booster Pack

Song: Immersed by Allison Crowe

Thank you RPPR listeners! The Ruins of Lemuria PDF Ransom was a success! We are hard at work behind the scenes creating many cool things for you and running games over Skype for the ransom contributors.

Synopsis: Rhetoric is a divisive issue in tabletop games. Where do you draw the line between a player’s skill in speech and the PC’s ability? Tom and I discuss how rhetoric touches on game design, running a game and player vs. player conflicts. I’ve also started a superheroes campaign, using Wild Talents for the rules, and this time around we have seven players. A large group presents quite a few interesting challenges so we discuss how to run a game with a huge number of players.

Shout outs

Music: I can be persuaded by Mars