RPPR Episode 150: PAX South 2018 Wrap Up
Aaron, Tom, and I traveled down to Texas for PAX South 2018 and we had a blast! I finally got to play True Dungeon and we tried out multiple games that weekend like:
- True Dungeon: An escape room with LARPing and pog collecting (kind of). It’s got it all!
- Wild West Exodus: A new weird western themed skirmish game with great models and interesting rules
- Tokaido: An excellent board game about traveling to Edo, in style.
- 4 The Birds: a board game about getting your birds in a row (or square).
- Tonight We Riot: An upcoming video game about fighting The Man.
- Deep Sky Derelicts: A sci-fi dungeon crawling game, similar in structure to Darkest Dungeon.
We also listened to a bunch of great podcasts like:
- The Bald Knobbers episode of Dollop
- Blaster Master and Level 26 of I Don’t Even Own A Television
- Way of the Shadow Wolves on El Chapo Trap House.
Song: Spirits Seeking by 2mello
Podcast: Play in new window | Download (Duration: 1:07:55 — 31.3MB)
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Collaborative Homebrew 101: A Cure for the Common Murderhobo – Panel at PAX South 2018
We’ve all been there: After hours of meticulously planning an epic campaign, our players kill the quest NPC and run off after the first shiny thing they see. The cure for this problem may be easier than you think. With your help we’ll create a world from scratch, and then we’ll crowdsource some story hooks with the audience to create a whole campaign of our own. You can steal this adventure and use it in your own game, or steal the techniques and keep your players chomping at the bit. (The map referred to in the panel is included in this post. Click on it to see a larger version)
This panel was held at PAX South 2018.
Panelists: Adam Davis [Executive Director, Game to Grow], Adam Johns [Executive Director, Game to Grow]
Podcast: Play in new window | Download (Duration: 1:00:55 — 28.1MB)
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RPPR Episode 149: Labyrinths and Mazes – Linear and Nonlinear Scenario Design
News: Patreon is keeping the current fee structure. If you canceled your patronage to RPPR because of the proposed changed, fear no more! Everything will be the same.
Synopsis: Labyrinths and mazes may seem similar but they diverge in one important aspect. A labyrinth has only one path to its goal (linear) while a maze features multiple paths to multiple destinations (nonlinear). Bill and I talk about designing linear and nonlinear scenarios and their place in creating great campaigns. We also have shout outs and anecdotes!
Shout Outs
- The Labyrinth in Culture and Society:A fascinating examination of the trope from ancient to modern times.
- Retronauts podcast: Old school vidya games covered in detail.
- Ultimate Beastmaster: Why do I find this dumb show so entertaining?
- I Only Listen to the Mountain Goats: More than you could ever imagine about the band and their songs.
- Killing Floor 2: Now with chicken suit. All is complete.
- Node Based Scenario Design: Good blog article on the episode’s topic.
- Night in the Woods: Fun indie video game about living in a small town.
- Chillhop Music: A lofi hip hop record label. I dig it!
Song: Old Haunts by 2 Mello
Podcast: Play in new window | Download (Duration: 1:16:45 — 35.3MB)
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