Do you have questions on actual play podcasts? Talk to Ross Payton (RPPR), Caleb Stokes (Dead Channels), Rob Stith, (Orpheus Protocol) and Ethan Cordray (Technical Difficulties) for all the answers you want! We talk about creating shows, running them, editing, marketing, and many other topics related to running an AP podcast. We recorded this panel at Gencon 2024. Enjoy!

News: We’re remastering classic actual play episodes of RPPR! If you want to listen to Lady Gaga 2.0 with improved audio quality, download the episode here. If you want to pick which classic episodes are edited, back the RPPR Patreon before September 6. We’re running a special offer and I’ll be adding more rewards to the offer during this time. If the special offer does well, I’ll start remastering a lot of our episodes, including campaigns like Know Evil. Learn more on our Patreon post.

Listen to a clip of the original podcast with the remastered version here.

Synopsis: Gaming with the same people for years has its advantages and disadvantages. Aaron, Tom, and I discuss the differences between playing with regular friends versus new players. We also talk about how to avoid getting stale in long term game groups and how to add new players into groups.

Shout outs

  • The Empty Man: a horror film about a sinister cult and the power of the tulpa.
  • Patron: a new city builder video game
  • Green Knight: A new movie about the Arthurian poem Gawain and the Green Knight
  • Godzilla Singular Point: a Netflix anime series about Godzilla and it’s pretty great
  • Cooking Simulator: a video game about cooking
  • Faust: An amazing surreal re-telling of the Marlowe play. Directed by the legendary Jan Švankmajer
  • Caveat: An Irish thriller about a man trapped in a strange house with a stranger woman
  • No End House: Season 2 of Channel Zero, an excellent horror TV series. Architectural horror!

Song: No Rave Shit by 2 Mello

Cool villains are hard to pull off in RPGs, mainly because players tend to kill them as soon as possible. Aron, Tom, and I got together to talk about how to make villains more memorable in games. Perhaps they can’t be killed easily or come back after death (thanks raise dead spells!) or killing them won’t stop the plan. I also talk about some ideas for future Base Raiders projects!

Shout Outs

Music: Boss Fight, Title, and End from Night in the Woods OST Volume 3