Pacing is vital to form of storytelling, yet it seems to be overlooked in role playing games. After running a dozen games at Gencon and Dragoncon this year, I realized how important a proper pace is for a RPG. Tom and I discuss the importance of pacing, how to improve pacing in a game and what kind of mistakes a GM should avoid when running a game. Plus, a new letter from Tom, anecdotes and a favorite forum thread.

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Please note that the Goblin Hulk is being delayed but it will come out. Check out a preview of the cover in this RPPR forums thread. Also check out the best question ever asked in our forums.

Shout-Outs

  • Alpha-Omega: The Encountered – crazy post-apocalyptic monsters. Great art and plenty of adventure fodder for sci-fi and horror games.
  • The Devil’s Tomb: a bad horror movie, a shameful path. Also: Henry Rollins.
  • Kerberos Club and This Favored Land – Awesome historical superhero campaign settings for Wild Talents but enough material for use with any superhero games.
  • Dead Man’s Shoes: UK thriller about a former SAS soldier terrorizing small town drug dealers. Fairly grim.
  • Shark Tank: A reality TV show about haggling and bargaining. Watch it to better roleplay your next negotiation scene.
  • Hoarders: This is the true face of insanity. Tragic, creepy and horrifying

Music: War Against the Robots by Ben Base.

We’re back from Gencon and we’ve gathered our thoughts. It was an exhausting, exhilarating and expensive four days but well worth it. We cover everything from the trip to Indy, hotels, to the actual games we played or ran and our purchases. Tom tried out a few official games while I ran seven games, including an after hours Call of Cthulhu game. Of course the big news is that we played in a 2 part, 12 hour WW1 CoC scenario run by Adam Scott Glancy of Pagan Publishing. It was suitably epic. On top of that, we have some tips for all you con-goers including a few of my hints on running games at a con.

Shout-Outs

Eclipse Phase: Transhumanist Sci-Fi Horror Rpg. Very awesome, very pretty and well worth a look.
Mecha & Manga: Mutants and Masterminds Animu setting book. If you want school girl ninjas and giant robots in M&M, try this.
Shotgun Diaries: John Wick’s zombie survival horror rules-lite rpg. No link because there’s no website for the game.
Shard: High-concept fantasy furry rpg.
Zombie Cinema: A story game about zombies, sold in a VHS box. Very cool.
Hills Rise Wild: Pagan Publishing’s Cthulhu Mythos board game.
Mysteries of Mesoamerica: A Call of Cthulhu 1920s sourcebook for central america and has 4 scenarios.
Hobocon: A documentary about some gamers trying to survive Gencon with no cash and no plan.
Dragon Magazine Annual 2009: A collection of some of WOTC’s best stuff from Dragon magazine. Great material on kobolds and more
Grim Wars: A new setting for Wild Talents written by Greg Stolze and Ken Hite.
Damnation City: A nWoD sourcebook for cities – building your own, pulling the strings and so on.
America the Audiobook: Hilarious audiobook from the Daily Show.
I’m America and So Can You: Another funny audiobook, this one from Stephen Colbert.

Music: Untitled song from Click Clack Kaboom.

Conflict is the heart of drama, yet that doesn’t mean it’s always welcome in a role playing game, especially when it is between players. So when a debate becomes an argument or when tempers rise, what should you do? Tom and I discuss how to deal with various meta-player conflicts, as a GM and as a player. Instead of a letter, Tom reviews an animated movie The Dream-Quest of Unknown Kadath.

The second New World Campaign Ransom is up! Check out the Fundable for The Goblin Hulk, a module suitable for level 1, 6 or 12 characters. New Monsters, templates and more.

No forum threads this time, because we both forgot. However, I did create a Synnibarr character for you to hear about, Tetsuo the Wereman Ninja! Oh and some anecdotes.

Shout-Outs

Music: Break it up by the Cyanide Pills