Get Zombies in Afghanistan now! News: I’ve released a new ebook, Zombies in Afghanistan. Find out what happens when the Taliban meets the undead!

As an RPPR experiment, the fine folks at Subscriptorium have created a transcript of this episode. If you like having a transcript of RPPR, please let us know!

RPPR is now listed on Stitcher, the mobile podcasting app for Android and iOS. If you don’t like iTunes, give Stitcher a look. It’s free.

Original RPPR video content is on the way, with a special 3d intro made by Tobyn Manthorpe of Cedar Hills Games. We’ll post an update when our first video is up.

Don’t forget to check out the RPPR Minecraft Server. There’s also a new episode of Unspeakable, the Call of Cthulhu podcast that I made with Scott Glancy, Shane Ivey and Greg Stolze.

Synopsis: Monsters and Other Childish Things is a game near and dear to my heart. It was my introduction to the One Roll Engine and the source game for my first two books, Curriculum of Conspiracy and Road Trip. So in this episode, Tom and I discuss playing the game. It’s a great system but it has several quirks that take some getting used to such as role playing two characters at once. After we discuss playing, I go into a Skype roundtable with Matt Campen and Nathan Knapp from the Drunk and the Ugly podcast over running Monsters and Other Childish Things.  Plus a letter from Tom, shout outs and an anecdote!

Shout Outs

Song: Invisible Monsters by Dead Poets Society

Can you find this on the RPPR Minecraft server?News: The Killsplosion alpha rules are out! If you contributed to the ransom and selected playtesting as a reward, you should have them.

Also, we have a RPPR Minecraft server. Check it out on Jan 22 3 to 5 pm CST for our first RPPR Minecraft event!

Synopsis: Call of Cthulhu is an institution of role playing, but few gamers truly appreciate it for what it is. Tom, Caleb and I break down the game mechanics, meta-game issues and themes of the Cthulhu Mythos in order to explain the good, bad and ugly of this venerable game. Many players dismiss Call of Cthulhu as a very rigid and narrowly focused game, but it offers a far richer gaming experience if you know how to play and more importantly run this game right!.  Tom also has a letter, shout outs and an anecdote!

Shout outs

Music: What A Friend We Have In Cthulhu by the Fump and Cthulhu is my co-pilot by Smart Bomb Radio

 

This episode is sponsored by Audible Books. Sign up today and get a free 14 day trial and audiobook.

News: Check out the newest RPPR Kickstarter: Killsplosion! A rules light competitive PvP tabletop RPG. Get 10 preview RPPR Actual Play episodes when you contribute $20 or more.

Zombies of the World on sale! Get your print copy autographed by the RPPR group or get the PDF for only $2.99

Synopsis: We’ve been talking about adventure and campaign design lately, so we thought it would be appropriate for an episode on horror campaigns and how to run them. The pacing for a horror campaign is different because characters in these games tend to wear down through attrition. Thus, you have to take into account their reduced capabilities when designing adventures or plan for a new way to insert new player characters when the existing ones die or go mad. Furthermore, less is more when it comes to horror. A slight aberration from the mundane is often more terrifying than random tentacle monsters. Tom did not write a letter but we do have shout outs and anecdotes.

Shout outs:

Song: Forest of Fear by Bob Dean