bite-red-markets

Fun is obviously a byproduct of games, but that’s where the usefulness of the term ends. This seminar presents the case against fun as a design goal, method of criticism, and aesthetic in gaming. Caleb Stokes (No Soul Left Behind/No Security) and Ross Payton (Base Raiders/ Zombies of the World) discuss the negative and positive uses of the word of fun in gaming, along with other critical frameworks by which the word can be understood (such as the 8 types of fun).

This panel was recorded at Gen Con 2015 and I forgot to post it until now! Better late than never, I guess.

dhqs-bondsNews: The Brutalists campaign is well under way! Check out our actual play podcasts of the Red Markets beta. There’s also a subreddit for Red Markets and Caleb did an AMA on it. Don’t forget to check out Hebanon Game’s blog for more up to date news about Red Market’s development.

Synopsis: Creating a game usually involves more than one person. If it’s your game, you need to learn the esoteric art of project management in order to effectively coordinate the efforts between your team. Good project management can enhance the quality of a game while bad project management can doom it. We talk about contracts, budgets, art direction, and many of the many other challenges a project manager faces in an RPG project. Caleb also mentions working with talented freelancers like Laura B. and Rollplay Studios.

Song: Eastern Wind by Azgard

 

tabletoptales-logo-mediumNews: A new companion website for our Patreon, RPPR After Hours, is now live. Find all the podcasts and other content without digging through the Patreon archives. Speaking of the Patreon, we have a new milestone: a new weekly podcast featuring campaign actual play. If we get to $1800 a month, RPPR Tabletop Tales will become a weekly free podcast for everyone!

Synopsis: Caleb, Dan, and I discuss scenario design as we workshop a scenario idea I developed after running a few different games for both the RPPR group and the Patreon. We focus on player engagement – the idea that the players have as much agency as possible in the game. We want to avoid ‘cut scenes’ and railroading, among other problems. Plus, there are shout outs and anecdotes.

Shout Outs

  • Delta Green: Need to Know – a free quick start PDF rulebook.
  • Layers of Fear: An architecturally-themed horror video game. Beautiful and scary.
  • Lisa: An indie video game RPG inspired by Earthbound.
  • Populuxe: A history of the unique 1950s style we associate with the Fallout video game series.
  • Futuristic Violence and Fancy Suits: A sci-fi novel from the writer of John Dies at the End.
  • Knee Deep: an adventure game about a murder mystery in Florida. Looks quite cool!
  • Gurgamoth: A couch co-op game about various deities trying to kill each other.

Song: Imperial Thought by aliceffekt