rppr-meetupNews: The No Soul Left Behind and Horrors of War Kickstarters are both successful! Thanks to everyone who contributed.

Synopsis: Gen Con 2014 has come and gone and we had a blast. More of the RPPR crew made it up there than previous years, and our meetup was a resounding success. We even had a war banner! So this episode is a full breakdown of what we did, what games we tried out, and what loot we secured. Thanks to everyone we met up there and we look forward to next year.

Shout Outs:

  • GroupMe: Very handy social media app for the geek on the go.
  • Dead of Winter: Very cool zombie survival horror co-op board game.
  • Shinobi Clans: New card game out from Posthuman Studios.
  • Mythos Expeditions: a new collection of Trail of Cthulhu adventures centered around exploration in distant lands.
  • The Void: Cthulhu meets space opera, in RPG format.
  • Wield: A new fantasy RPG about sentient magic items and the humans they manipulate.
  • Atlantis The Second Age: A swords and sorcery RPG from the creator of Hellas.
  • Atomic Robo RPG: Not actually radioactive or made of robot parts.
  • Emerald City: New Mutants and Masterminds setting book.
  • Dinosaurs in Space: It’s written by Greg Stolze. Just get it already.
  • Dr. Who RPG: It’s that story about the doctor who can’t remember his name so he’s homeless and lives in a telephone box.
  • The Play’s the Thing: Yo dawg, I heard you like storytelling, so I put a RPG in your Shakespeare.
  • The Legend of Drizzt: Ice-T is a masterful narrator. If only he had better material.
  • Dresden Files Shield Bracelet: So pretty and +5 vs. uh, demons or something?
  • Mad Quao: a great card game for large groups.

Song: Hypersloth by Cuddly Psycho.

News:Gencon approaches! Check the RPPR thread for more info. Also, support Caleb with the No Soul Left Behind Kickstarter! It has what gamers crave! And speaking of Kickstarters, The Horrors of War Kickstarter is pretty awesome too!

Synopsis: Training, learning, and education are important topics in games but we seldom examine the assumptions made in games. The gaming trope of leveling up (I learned a new language after I killed enough orcs!) is a poor model to represent learning but what should good experience/leveling up rules look like? Aside from educational rules in games, we also discuss academic themes for adventure ideas and using a game to teach it to other people.No letter from Tom, but we do have shout outs and an anecdote.

Shout Outs:

Music: Selected pieces from Computer Death by Infinite Frequencies. Check out more Vaporwave if you want to hear elevator music from Carcosa.


News: The No Soul Left Behind Kickstarter is HERE. Buy Caleb’s book! The Morph Recognition Guide is out, featuring some of my material from Transhuman. We’re coming to Gencon and we’ll our RPPR meetup on Thursday night. Details here. Raillery is still putting out silly Payday 2 videos (mostly).

Synopsis: Tom was on vacation, so Caleb and I got together to record an episode. This time, we talk about the complexity of rules in RPGs, specifically at the point where they are too cumbersome to improve the quality of the game. Do we really need vehicle collision rules or grenade scatter tables? Of course, Phoenix Command, Synnibarr, and other…interesting games are discussed as well. We also have shout outs and an anecdote!

Shout Outs

  • Sword and Mythos: An excellent sword and sorcery and Cthulhu Mythos anthology
  • Mice and Mystics:A co-op adventure board game about mice trying to save the king from a mystic evil.
  • Pervert’s Guide to Ideology: Zizek discusses Marxism and critiques pop culture from a leftist perspective. On Netflix! Then go to the gym.
  • Year Walk: A creepy and fascinating iOS and PC adventure game based on Scandinavian folklore.
  • Delta Green: Tales from Failed Anatomies: An anthology of stories written by Dennis Detwiller set in the Delta Green setting. Highly recommended!
  • Many Wars Ago: World War 1 was fucked. In Italy, it was more fucked than in other countries. Watch this movie to see why and then be depressed.
  • The Rover: The apocalypse is bad, but that doesn’t give you an excuse to steal Guy Pierce’s car.

Music: Future Club by Perturbator