this is how my players react when I am not immersing themImmersion is a tricky element of tabletop RPGs. In order to achieve it, a GM must first design a good scenario. In this episode, Tom, special guest Caleb and I discuss how we design adventures and other related topics. The effects of a game system on immersion and how to deal with players that lose immersion in a game. Tom also has a letter and of course shout outs and anecdotes.

Shout outs

Podcast Promo: Redline Theatre – radio theater podcast
Other podcasts (I couldn’t find promos to play from you guys): Zero Fortitude, Drunk and Ugly and Booster Pack

Song: Immersed by Allison Crowe

My campaign for Monsters and Other Childish Things, Road Trip is available for pre-order! Buy it here!

The Codex of War is out! Download it here.
If you like our AP episodes, donate to the ‘Get Aaron to Gencon’ Kickstarter to get early access to 5 AP episodes.

The real world holds just as much adventure as any fantasy or sci-fi setting. In this episode, Tom and I discuss various types of games you could run based in the real world with normal PCs (with no extraordinary abilities or cinematic fighting skills). There are more possibilities than you might realize.

Shout Outs

Music: Anything 4 Adventure by the Jim Morey Band.

If a real world campaign interests you, check out the following resources below the fold.

Continue Reading

Ben Baugh aka Bailywolf on the RPG.net forums is the mind behind Monsters and Other Childish Things, a game near and dear to my heart. In this interview, we talk about game design, his other work, some of the more interesting threads on RPG.net and of course Monsters.

I apologize for the poor audio quality. Skype and my internet connection hates me. I think the content of the interview makes up for it though.