gencon2015News: RPPR will be part of the Podcast-a-Ganza at Gen Con. The Boiling Point Conversion Guides are out and are available for download. Red Markets will soon have a beta available for playtesting.

Synopsis: Another Gen Con is upon us and RPPR shall be there. This year, Caleb and I will be hosting a bunch of panels on topics ranging from game design to measuring fun in games. Aaron is running several games, and Tom wants to demo a bunch of new games at the exhibit hall. We also share tips about surviving the con, shout outs, and anecdotes from Call of Cthulhu and Red Markets. See you at Gen Con!

Shout Outs

Song: It’s Supercharged by botnit

News: I will be attending ComicPalooza this year, sharing a table with Diana Botsford. I’ll be running some demos of Base Raiders as well – stay tuned for details. Firewall, the newest Eclipse Phase book is out and Caleb and I both wrote for it. We also have more Raillery videos, like Bodyball and more Darkest Dungeon goodness!

Synopsis: Tom, Caleb, and I first discuss the recent political controversy over the Indiana RFRA law and how it connects to Gen Con. After getting politics out of the way, we move on to old school gaming – in particular the style of dungeon crawling RPGs that first appeared in the 1970s. Back in the first days of gaming, there were few conventions in what a RPG should and should not be. We talk about what we like and dislike about the old school. Plus there’s a letter from Tom, shout outs, and anecdotes!

Shout Outs

Song: Deeper Dungeons by The Swill

bp-cover-webNews: Please support our latest Kickstarter, Boiling Point! It’s a brand new adventure for Base Raiders and stretch goals will include a death trap focused supplement by Caleb!

Ross Payton (Base Raiders, Zombies of the World) and Caleb Stokes (No Security: Horror Scenarios in the Great Depression) talk about their podcast, RPPR Game Designer’s Workshop. See how the experiment to document the creation of an RPG system from scratch to publication in real time is going so far. Both creators will discuss game design in general as well the projects they are currently working on. Questions about the podcast, game design and anything else are welcomed from the audience.