Posthuman Studios: Our logo is a shuriken.Back during Gencon 2013, Caleb and I hung out with the talented members of Posthuman Studios and talked about many a topic, including game design and the tabletop RPG industry. If there is one interview you listen to this year, make it this one!

JohnAlternateHistoryRPGBoth RPGs and fiction draw heavily on historical cultures and narratives, even for a new setting. This panel recorded at Gencon 2013 discusses how real history can be twisted, altered, mashed up, or remixed to create compelling games. It features industry veterans Keith Baker, Jessica Banks, Kenneth Hite, and Lewis Pulsipher.

Drunk Quest!Caleb interviewed quite a few game designers at Gencon this year, to talk about their new creations. Because each interview was short, I made a compilation of the first four interviews. They are in order: