Halloween is right around the corner so we are once again talking about running terrifying games. RPGs can’t really provide shocks like film or TV, but it’s still possible to run a truly scary game by keeping a few principles in mind. Specifically, a GM should focus on presenting ambigious information, giving players some but not total control and characterizing NPCs and monsters well. Tom finally has a letter and some shout outs and a reader letter.

Shout outs:

  • Night of the Hunter: A brilliant and terrifying film blending film noir and fairy tales. Robert Mitchum’s preacher is legendary as the villain.
  • Virus: A 1980 Japanese post apocalyptic sci-fi film. Sonny Chiba’s in it! Hard to find though.
  • Four Dragons: A new Stargate novel written by Diana Botsford.
  • Smother Brothers’ Comedy Hour: Comedy in an era of censorship. Funny stuff.
  • Salvage: A British horror film with great acting and very gameable material.
  • Ghost Stories: a horror-comedy anime series.

Music: Danse Macabre by David Kempers

A group of prisoners has been shipped to a remote laboratory in Nazi Germany during the final days of World War 2. But when they arrive, their guards disappear and they are left to their own devices. The lab is deep within the wilderness and a raging snowstorm makes escape on foot impossible. What happened to the lab’s personnel and what is still inside? Find out in Tom’s second playtest of Divine Fire, a WW2 Call of Cthulhu scenario.

Tom, the co-host of RPPR has long since been a featured player in the actual plays but the table have now been turned.  In his first ever game of Call of Cthulhu, he pits a group of German soldiers against the horrors of a Nazi experiment gone wrong. In the winter. In a remote base. With little chance of escaping. Thanks a lot Tom.