Running a horror game is a tricky business. The GM has to hit the perfect tone, set the perfect mood and run a truly scary game in order to terrify players. But it can be done. With Halloween approaching, we’ve decided to share some tips on running horror games, from basic advice on timing, storytelling and writing horror scenarios to advanced material like using theatrical techniques and props in a game. Tom has a new letter, anecdotes and of course some

Shout Outs:

Supernatural Horror in Literature by H.P. Lovecraft
Danse Macabreby Stephen King
Condemned 2: Bloodshot
In the Mouth of Madness

Feast 1 and Feast 2: Sloppy Seconds

Music: The Conet Project Listen to it online.

In a world..Our world…Everything is true. Every story you’ve read, every movie you’ve seen, every game you’ve played actually happened. At least those that take place in the here and now. This is the first session of a GURPS 4th edition campaign premised on taking the Alan Moore comic The League of Extraordinary Gentlemen and making the concept contemporary. Anything that takes place in the ‘here and now’ is true. James Bond, Half-Life, Ghostbusters, Hannibal Lector, the X-Files, annoying sitcoms and Freddy Krueger all co-exist in the same world. In this first adventure, the PCs must break into the HQ of Ghostbusters Inc. to retrieve the data of Project Miskatonic before it is too late…

Players:
Jason – Dean Winchester from the TV Show Supernatural
Tom – Basically a pre-med student version of the Lizard
Bob – A Highlander French aristocrat
Drew – Kabuki the ninja assassin babe
RJ – Firestarter age 25
Aaron – An employee of Ghostbusters Inc.