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Synopsis: Every once in a while in a campaign, you need to shake things up with a big event – an epic boss fight or jaw dropping action scene that ties up a campaign or story arc. Of course, in order to make things memorable, you need to up your game as a GM. But how do you go above and beyond? Tom and I discuss ways to psyche the players up, prep for a big event and run it. Plus Tom has a letter, shout outs and anecdotes.

Shout outs

Music: My Skateboard will go on by Anamanaguchi