Game Designer Workshop

Game Designer Workshop Episode 3: Game Mechanics

Buy his book! Buy his book!News: Hebanon Games is proud to present the print version of No Security! Get your copy today.

Synopsis: The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Caleb and I discuss our thoughts on designing new game mechanics in connection with Caleb’s game-in-progress, Red Markets. Enjoy!

Game Designer Workshop Episode 2: Research

What does this image have to do with this episode? Sounds like you need to do some RESEARCH B-)In the second episode of Game Designer Workshop, Caleb and I talk about the importance of research. This is not only researching setting material but other games. It’s important to understand what kind of game mechanics have already been done so you can learn from them. Researching details for your setting, like technology and history, can take a lot of forms as well. Reading books, listening to podcasts, watching movies, and playing other games can all be considered part of research.

Song: Balkonur by Dispartition

Game Designer Workshop Episode 1: Concept

That guy's all D: and the worm is all >:OCaleb of Hebanon Games is in the beginning stages of designing a new RPG from the ground up, and he has decided to document the entire process, from start to finish. In this new series, Caleb will talk to other game designers and figure out what works and what does not work when making a new role playing game. In this episode, Caleb and Ross discuss the concept for his new game, which is called Red Markets. You can read more about it here on the Hebanon Games blog. If you’re interested in game design, be sure to give this a listen!