I recently spoke to Eli Kurtz, the man behind a new Kickstarter for a fantasy campaign setting for the Savage Worlds system. “The Blackwood is a fantasy setting inspired by folklore and high-flying martial arts action. It’s Grimm’s Tales meets Crouching Tiger, Hidden Dragon. It’s The Witcher series meets Kung Fu Hustle. It’s Iron Monkey meets Brotherhood of the Wolf. You are errants, a class of wandering adventurers, who search a landscape of deadly beauty for a way to save the settled folk of the Elder Kingdom from ruin.”
News: We are running a giveaway of five copies of Rise of the Dungeon Master, a graphic novel biography of Gary Gygax. If you want to enter, post a picture of your favorite D&D character sheet in the comments or tweet it @rosspayton with the hashtag #DnDRPPRCharacterSheet. We will pick the winners on May 10.
Synopsis: Running published (or canned) adventures is often fun but challenging. Dan, Tom, and I discuss what we like in published scenarios. I focus on the last six Delta Green scenarios I ran from our recent Working Group Icarus campaign from Kali Ghati to Observer Effect. There will be no post mortem of Icarus because they were just published scenarios strung together but this is as close as we’ll get to it. We also have shout outs and anecdotes!
- Rise of the Dungeon Master: A fascinating look into the life of D&D’s creators and how the game came to be.
- Mystery Science Theater 3000: New season is finally on Netflix! Check it out!
- Radio Free Deimos: A HC SVNT Dracones podcast
- Microscope: A RPG/storytelling game about creating a civilization or community.
- Conan Exiles: A survival action game set in the world of Conan the Barbarian.
- Gantz 0: A CGI animated sci-fi horror movie based on a long running manga series. Shit is nuts.
- Stellaris: A 4X sci-fi computer game from Paradox.
- X-Risks: The newest Eclipse Phase book is now out in print!
- Bestiary 6: I haven’t had time to review it yet but it does have stats for Krampus. He is CR 21.
Jeff Barber, designer of Blue Planet and Upwind, stopped by recently so we caught up on how Upwind has been progressing. While the main game is done, Jeff is hard at work on the first campaign. Creating a new style for Upwind adventures and getting feedback from playtesters, has been challenging. I’ve been busy working on a freelance project, but I wrote a micro-game to take a break from it. After I saw Honey Heist, I thought I could write a micro-game, so I created Weird Trip I uploaded the alpha rules and the first playtest to the RPPR Patreon, but I’ll eventually release it to the public.