Episode 194: Game Design in Horror Movies
News: There’s a horror video marathon on the RPPR Patreon Discord on Sunday October 30, starting at 3 pm CDT! Sign up for the RPPR Newsletter and get a FREE Monster PDF!
Synopsis: After watching the first 7 Saw movies in the last week, I realized that game design comes up in a lot in horror films. I got Chris and Aaron to talk about the franchise and other horror movies that intersect with game design topics. We mention Phantasm, Cube, Circle, Tremors, and a lot of other movies. A fun discussion just in time for the spookiest month of the year!
- Saloum: An African horror thriller film currently on Shudder. Beautiful, intriguing, and unforgettable
- Scorn: A horror adventure video game with a biomechanical aesthetic.
- Three Thousand Years of Longing: A fantasy film about a writer and a genie, from director George Miller
- Forgive Me Father: A Lovecraftian FPS with an old school design. Mow down hordes of cultists with a tommy gun. What’s not to love?
- Shining the Holy Ark: A Sega Saturn RPG with some unique features.
- Happy Endings: An autobiography of Bella Green, a comedian and sex worker.
- Disney Dreamlight Valley: Animal Crossing but with Disney characters.
- Floodlight: A drum and bass album where all proceeds go to disaster relief for flooding in Pakistan.
- Quantum Leap: It’s a reboot of the 1980s show.
Music: Floodlight DnB Aid for Flooding in Pakistan
Podcast: Play in new window | Download (Duration: 1:24:17 — 58.1MB)
Preview of After Hours: Synnibarr Third Edition – Character Creation
Making a player character for Synnibarr Third Edition is perhaps the most challenging part of the game. Baz, Noah, Thad, and I attempt to make a group of characters for the game and discover that do not perceive reality in the same way that Raven McCracken does. We do learn that you can technically mount a chain gun on a horse though.
Listen to the full episode on the RPPR Patreon. Join today to get more bonus podcasts, RPPR Illustrated, and access to our Discord server! Join at the $10 tier to play in RPG one shots I’m running.
Podcast: Play in new window | Download (Duration: 16:48 — 11.7MB)
Episode 193: Designing Monsters for RPGs with Greg Stolze and Caleb Stokes
Designing new monsters for your RPG is a time honored tradition for most GMs. I got Greg Stolze and Caleb Stokes to talk about their approaches to creating new creatures for games. Is the monster a metaphor or just a weird new enemy to fight? Get some tips on becoming Dr. Frankenstein for your next game!
News: Caleb is running Delta Green on Twitch on September 28 at 6 pm CST. Follow the Delta Green Twitch channel to get notified when the game goes live. It should be fun!
Greg started a Patreon for his fiction. Sign up to get his latest works.
I’m starting a newsletter with original content, links, and updates for all my projects. Sign up below and get a free PDF of the Death Stratum, a new monster usable for any horror or fantasy RPG.
- Fashion Police Squad: a new FPS with cool game mechanics and fun to play
- Death’s End: the final novel in the Three Body Problem trilogy
- Abby Howard: a cartoonist behind The Last Halloween and Crossroads at Midnight
- Cult of the Lamb: A hybrid base building/rogue-like dungeon crawling game
- Ravenous Dusk: Sequel to Radiant Dawn, a very Delta Green horror novel with lots of body horror.
- Visual Signals issue 7: I wrote an article for this vaporwave zine. Check it out.
Music: The Devil’s Eyes by White Bat Audio
Podcast: Play in new window | Download (Duration: 1:05:05 — 44.9MB)