A new crew of smugglers start taking jobs in Duskvol. They call themselves the Blind Eyes and specialize in the weird and the occult. As the gang grows in power, they learn of an invisible war for control over the city between supernatural beings and ruthless factions and an incredibly powerful artifact that can change the course of history.

This episode, the players and I talk about what worked and what didn’t work in our 24 episode campaign of Blades in the Dark, both in game mechanics and the story of this particular game. If you missed an episode, check our the campaign page to find download links.

This group portrait of The Blind Eyes by Patsy McDowell. From left to right: Vimes, Salvage, Salty, Flake, and Audra

Baz – Salty / Oberon Matias Declarmont the Spider
Birk – Audra the Whisper
Aaron – Salvage the Leech
Caleb – Flake the Cutter
Bill – Vimes/Seth the Slide

A cluster of enclaves in Missouri faces annihilation at the hands of a massive horde of the undead. Their only hope is to prepare for war, a job for their preeminent taker crew, the D4s. The crew uses an armored vehicle to take the largest scores of valuable goods they can find, no matter what gets in their way, whether it’s undead, human, or mother nature. In this episode, Jason B, Aaron, Maddy, David, and I talk about this campaign. How did Jason get the idea for it, how it was run, what we liked and what we would have changed, if anything.

If you missed the campaign, here’s a page with links to all of the episodes.

Music: The Dead Walk by John Carpenter

We recently finished posting Fallen Flag, a Red Markets campaign, so I got Caleb, David, Shaun, and Faust together to discuss it. We talk about everything from creating the enclave to individual character arcs. If you haven’t caught up with Fallen Flag, check out our campaign page, which links all of the episodes. I’ll get Tom and Aaron to discuss the campaign in a segment in a future RPPR episode.