RPPR Episode 18: 4E Dungeons and Dragons Rundown

We’ve finally gotten around to looking at the monster RPG of the summer, the fourth edition of Dungeons and Dragons.  We cover the good, the bad and the ugly of the system. Special thanks to the Bear Swarm podcast for joining in on our first game of 4E. We also talk about Gencon, scuba diving and of course, a very entertaining letter from Tom.

Song: Journey by Excellent Adventure

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6 Comments


  1. It’s been too long since you guys made your bickering available to the rest of humanity. Good times.

  2. Well, I’m sure by this point, you’ve played 4th edition some more.

    The point of the healing strikes IS to allow the cleric to have some fun, but ALSO to allow the fighter’s “heals” to heal MORE than the wizard’s “heal” from possibly the same cleric spell. This way the healing hitpoints scale nicely with level. I think they put alot of thought into this. D&D 3.x just really became bogged down with spells / rules, wizards were uber-gods at about 15th, and about 16th level, encounters either team-wipe, or are a push-over. Not to mention how dang difficult it is to play a 3.x monster.
    Granted 4.0 seems more like D&D mini’s than actual D&D, but I think a good DM can smooth that over, AND honestly, it probably IS aimed more towards the ADD youth of today.

  3. Loved the scripted Tirade! OMG, LOL. Wanna post it here in text?

  4. Haha… “everyone’s fav….. well it’s part of the show, so deal with it”.


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