Pacing is vital to form of storytelling, yet it seems to be overlooked in role playing games. After running a dozen games at Gencon and Dragoncon this year, I realized how important a proper pace is for a RPG. Tom and I discuss the importance of pacing, how to improve pacing in a game and what kind of mistakes a GM should avoid when running a game. Plus, a new letter from Tom, anecdotes and a favorite forum thread.
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Please note that the Goblin Hulk is being delayed but it will come out. Check out a preview of the cover in this RPPR forums thread. Also check out the best question ever asked in our forums.
Shout-Outs
- Alpha-Omega: The Encountered – crazy post-apocalyptic monsters. Great art and plenty of adventure fodder for sci-fi and horror games.
- The Devil’s Tomb: a bad horror movie, a shameful path. Also: Henry Rollins.
- Kerberos Club and This Favored Land – Awesome historical superhero campaign settings for Wild Talents but enough material for use with any superhero games.
- Dead Man’s Shoes: UK thriller about a former SAS soldier terrorizing small town drug dealers. Fairly grim.
- Shark Tank: A reality TV show about haggling and bargaining. Watch it to better roleplay your next negotiation scene.
- Hoarders: This is the true face of insanity. Tragic, creepy and horrifying
Music: War Against the Robots by Ben Base.
Podcast: Play in new window | Download (Duration: 1:03:30 — 58.2MB)
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Haha, no need to apologize Ross. I wasnt upset, i was just too lazy to post back. my players now have to kill a canaboid to get weed =) so it was a plus.
but we canadians cant use hulu… 🙁
That sucks. Undoubtedly some dastardly pirate has torrented the show but RPPR takes a strong stand against such utterly vile and evil acts as making television shows available for people around the world, infringing on the copyright of the giant corporation that owns said show.
Glad to have this. I’ve been working on pacing lately because my players spent lot of their time sort of wasting time. Not sure if it’s more or them that’s causing it but a few experiments should reveal that.
I did open my Cthulhutech game with what I think is a good bit of pacing. Characters follow some guys in a car for eighteen hours, then get made, and everything goes crazy. I started them at “you’ve been made” and not that “okay, it’s been ten hours, make a drive check”. Felt good.
You have to see Henry Rollins in Wrong Turn 2: Dead End (2007). He kicks a lot of inbred cannibal ass.