RPPR Episode 64: Adventures in Adventuring

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Synopsis: Adventure design for long term campaigns is different than designing for a one shot scenario. Keeping up with the entirety of a complex ruleset is impossible for a campaign so you must determine what rules to keep track of and what to ignore. Adventures have to be geared to specific player characters. You can’t keep adding on new elements into the campaign. Instead, you must provide closure for the plot elements you do introduce. We discuss all of these topics and more. Furthermore, Tom has a new letter, shout outs and more.

Shout outs:

Song: League of Extraordinary Adventurers by Sounda

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4 Comments

  1. Excellent episode! These were good companion pieces to the older episode where you guys had Caleb talking about adventure design.

    Loved the anecdotes, and I can’t wait to hear more of these campaigns.

  2. I pretty much agree with Tom’s firearm list, especially That Gun and the M41a Pulse Rifle.

    I’m sooo glad Ross has a kindle and is recommending ebooks. Have you played Dusk World or any of the Fighting Fantasy active content junk? Its good enough for me to recommend it.

  3. Hey thanks for the shoutout on Z.N.A.! Great podcast, lots of info, and I went back through and listened to a bunch of them – sweet campaign ideas here and very entertaining. Keep it up!

  4. Looking forward to the kickstarter – that sounds like it’ll be a lot of fun. In the wake of the most recent Call of Cthulhu AP, I think I speak for all of us when I say that we will not be satisfied unless Aaron manages to find a way to die at least three times in a single playtest session (or kill everyone else twice, either way).

    Tom, I cannot agree strongly enough on the BFG. How many gaming problems could have been solved if only we had ourselves a Big F%%%ing Gun? Thank god for John Romero and Sandy Peterson.

    Can’t wait to hear your suggestions for horror campaigns!

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