PS21102_Firewall_500pxTalk with Caleb, Ross, and publishers about how to get started writing for games. With a few tips, you could be barely scraping by just like the pros! The goal of RPPR’s GDW podcast has always been educational. To that end, Ross and Caleb will do their best to give advice on “breaking into the industry” in a post-Kickstarter age. The conversation will focus on the more logistical, legal, and mundane business of freelancing in RPGs. On the publisher side of things, Adam Jury and Rob Boyle from Posthuman Studios are dropping by to lend their expertise. Prepare to be demystified, warned, clued-in, and tipped-off about the path to seeing your work get included in games. Questions are welcome and encouraged.

ruin-previewThe RPPR crew is back from Gen Con and we have a lot of podcasts for you! Caleb and I gave six panels and we recorded them all. The first is a new Game Designer Workshop episode, where I talk about my progress in Ruin and Caleb discusses his new beta for Red Markets. RPPR: making mistakes in game design in real time, for your entertainment!

dronkeyRed Markets is now in campaign playtesting, so this episode covers what we’ve learned about the game since the campaign began. Hear about the enclave I helped create and what kind of jobs we’ve done. Issues that have arisen solely from campaign issues have appeared that were invisible during one shot playtesting.

Caleb would also like to give a shout to the Indie Syndicate podcast. Check our their Patreon.

Music: Halo from Admiral of the Red