Heavy-Lifter-and-SwarmIt’s been a while since we’ve done an episode of Game Designer’s Workshop, but Caleb and I got together to update you all on our progress and talk about one of the major aspects of being a writer: dealing with multiple projects at once. Multitasking is a hard skill to learn, but once you master it, it pays off! We talk about keeping our noses to the grindstone, the benefits of doing multiple projects at once, and other topics. We also talk about Red Markets and Ruin.

Music: Natural State of Mind by Admiral of the Red

433px-The_Lion_Bas-Reliefs_LACMA_46.27.5It’s been a while since we’ve done a proper episode of Game Designer’s Workshop, so Caleb and I decided to bring you guys back up to date. We’re still playtesting Red Markets and Ruin. We talk about the pains, progress, and lessons we have learned so far. It’s a lively discussion so if you want to geek out about RPG game design, this is the podcast for you.

Music: Sand x Slow by Admiral of the Red

Our Kickstarter for Boiling Point is still going on and we could use your support! hound-webIt occurred to me that no one has heard from the actual author of Boiling Point, Peter Nielsen. He’s a first time author and I’m a first time publisher (of another person’s work) so I thought talking about it would make for a good episode. In this, we talk about how Boiling Point came to be, how Peter wrote the first drafts, Kickstarter, the Base Raiders setting, and how playtesting comes into the process. Once Boiling Point is done we will try for a followup interview to talk about the process after the Kickstarter is done.