433px-The_Lion_Bas-Reliefs_LACMA_46.27.5It’s been a while since we’ve done a proper episode of Game Designer’s Workshop, so Caleb and I decided to bring you guys back up to date. We’re still playtesting Red Markets and Ruin. We talk about the pains, progress, and lessons we have learned so far. It’s a lively discussion so if you want to geek out about RPG game design, this is the podcast for you.

Music: Sand x Slow by Admiral of the Red

Our Kickstarter for Boiling Point is still going on and we could use your support! hound-webIt occurred to me that no one has heard from the actual author of Boiling Point, Peter Nielsen. He’s a first time author and I’m a first time publisher (of another person’s work) so I thought talking about it would make for a good episode. In this, we talk about how Boiling Point came to be, how Peter wrote the first drafts, Kickstarter, the Base Raiders setting, and how playtesting comes into the process. Once Boiling Point is done we will try for a followup interview to talk about the process after the Kickstarter is done.

bp-cover-webNews: Please support our latest Kickstarter, Boiling Point! It’s a brand new adventure for Base Raiders and stretch goals will include a death trap focused supplement by Caleb!

Ross Payton (Base Raiders, Zombies of the World) and Caleb Stokes (No Security: Horror Scenarios in the Great Depression) talk about their podcast, RPPR Game Designer’s Workshop. See how the experiment to document the creation of an RPG system from scratch to publication in real time is going so far. Both creators will discuss game design in general as well the projects they are currently working on. Questions about the podcast, game design and anything else are welcomed from the audience.