The Gamers is a cult classic movie celebrating role playing’s inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as often as Monty Python at gaming tables around the world. The Gamers 2: Dorkness Rising premiered at Gencon 2008 and is rapidly making the rounds, raking up sales and acclaim. I spoke to him about the genesis of the movies, how they were made and some of the other projects he’s involved with, such as Falcon Rock Command.

Please note that a weird error messed up my side of the interview. It’s audible but there’s an odd noise. I have no idea what could cause it.

Jonny Nexus is one of the net’s funniest established gaming humorists. He’s behind the long standing RPG site, Critical Miss and the author of a new novel, Game Night. It’s about a group of gods who role play eternity away, using real mortals and a real universe as their campaign setting. I caught up with him at Gencon and talked about gaming, writing comedy, and the meaning of life. (He was a bit jet lagged on that last question).

Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn’t a weird reality TV series, it’s the DCC tourney at Gencon.   Adrian Pommier is the man in charge of this year’s Dungeon Crawl Classic Tournament. He’s also the co-author of the mega module Castle Whiterock and several other dungeon crawls. In this interview, we talk about how the DCC module is designed, the creation of Castle Whiterock and Palace of the Wastes, (stories from the module are here) what the dungeon crawl really is and the differences between 3E and 4E.