A cluster of enclaves in Missouri faces annihilation at the hands of a massive horde of the undead. Their only hope is to prepare for war, a job for their preeminent taker crew, the D4s. The crew uses an armored vehicle to take the largest scores of valuable goods they can find, no matter what gets in their way, whether it’s undead, human, or mother nature. In this episode, Jason B, Aaron, Maddy, David, and I talk about this campaign. How did Jason get the idea for it, how it was run, what we liked and what we would have changed, if anything.

If you missed the campaign, here’s a page with links to all of the episodes.

Music: The Dead Walk by John Carpenter

News: Check out Cody’s Kickstarter, Lose Your Own Paradise, a multiple choice adventure novel!

Cody’s back and we’re examining an interesting Ravenloft scenario, The Created. It’s about an evil puppet trying to murder all the adults in a village. Only a group of heroic adventurers can stop it! Cody and I review this scenario and talk through its unusual design.

If you like this episode, check out the RPPR Patreon and get access to many more episodes of RPPR After Hours.

Song: Alive after Death by John Carpenter

 

Sponsor: Check out the Chew RPG Kickstarter!

After running a two part game with the new Forged in the Dark RPG, Chew, I wanted to talk to Pete Petrusha about the game. I liked how Chew ran differently than Blades as it focuses on investigating crimes instead of pulling off heists. Chew uses the FitD system but changes quite a few things about the mechanics from the original Blades in the Dark. Pete talks about the development cycle, how certain changes were made, and game design principles.