RPPR Episode 163: Scum and Villainy and PAX South 2019
News: I have started using Instagram! Check out my photos and videos of PAX South! Also, Adam Scott Glancy has a campaign of Hollow Earth Expedition on RPPR Tabletop Tales. If you’re looking for exciting pulp action, check it out!
Synopsis: We have been playing Scum and Villainy, a Forged in the Dark system RPG, for several months. Our campaign is going up on extended early access on the RPPR Patreon, but Aaron, Shaun, Tom, and I wanted to talk about the game now. We discuss a bit about our campaign, the game’s rules, and our experiences with it.
Check out The Oddballs on the RPPR Patreon to listen to our actual play campaign!
In our second segment, Kyle Carty from BPB Games reviews Rising Tides, an expansion for Torchbearer. It’s an interesting take on the steampunk naval exploration genre.
Finally, we have shout outs and anecdotes based on our experience at PAX South this year.
Shout Outs
- Nefarious: A web comic about a super villain who likes kidnapping princesses.
- Totally Reliable Delivery Service: a neat fumblecore video game we played at PAX South.
- Kingdom: A new series on Netflix about a zombie apocalypse in medieval Korea.
- Soda Drinker Pro: What the fuck?
- Pushing Up Roses: A cool LPer of older computer games.
- Nelo: an action game seen at PAX South.
- Fyre Fraud: A Hulu documentary on Fyre Festival.
Song: Origin Unknown by Starfarer
Podcast: Play in new window | Download (Duration: 1:46:10 — 73.1MB)
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Patreon Preview Episode 2: Bandersnatch and D&D Wrestling
In this preview of January’s Patreon bonus podcasts, we look at Netflix’s Bandersnatch and the ramifications of mashing up Dungeons and Dragons with wrestling. If you liked this preview, click on the links below to access the full episodes on Patreon:
RPPR After Hours: Choose Your Own Netflix
Mashup Mayhem: D&D and Wrestling
Podcast: Play in new window | Download (Duration: 9:36 — 6.8MB)
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Designing Tabletop Games Through Failure Panel at PAX South 2019
Many of us have at least a few failed game designs sitting around somewhere. Instead of lamenting those failures, we talk about how to leverage them to improve your skills and inspiration. Whether you’ve already got a game published or are just now thinking about entering the fray, we want to share some of our stories of failure turned into something positive from various angles of the tabletop game design field.
Panelists: Andrew Hackard [Munchkin Line Editor, Steve Jackson Games], Scott Morris [Director of Business Development, GTS Distribution], Mike Abrahamson [Game Designer, Adventurer’s Guild Games]
Podcast: Play in new window | Download (Duration: 59:22 — 41.0MB)
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