Many RPGs use d20s for resolving combat, like D&D, 13th Age, and Lancer. Caleb and I have been playing a lot of d20 games recently and we wanted to talk about the nature of d20 combat. It’s a very swingy system, where every combatant can miss in a single round, resulting in nothing happening. Can this problem be fixed?

News: I am exporting all of RPPR’s back catalogue to Youtube! Listen to older episodes and share them with friends. Subscribe now to help us get more notice on the site.

Caleb is running a Red Markets 2E playtest campaign. Go to Hebanon Games to listen and access the beta draft rules. Caleb’s also running a bunch of Delta Green on Dead Channels.

Shout Outs

We ran a Fate Core campaign called Cointract Island on RPPR Actual Play. Over 16 episodes, a trio of heroes explored an island overrun with genetically engineered and cybernetically enhanced creatures. In this post mortem, Bridget, Fae, Lydia, and I discuss the campaign’s themes, the Fate system, and crypto bro culture.

Bridget as Felicia, cat girl bartender
Lydia as Aava Amaranth, cyborg hacker
Fae as ‘Emily);Drop Table;– (AKA Indy), a scrappy scavenger

I talked with Greg Stolze, author of Reign, Termination Shock, co-author of Unknown Armies, and writer on many other books (and my co-host on Ludonarrative Dissidents podcast) about his new Kickstarter for Ships, a supplement for Termination Shock. We talked about the core mechanics for Termination Shock, game design, and crowd funding RPGs.

Back Ships: How to Build and Blast Them on Kickstarter now! Greg has his own Termination Shock actual play podcast, if you want to hear how the game plays.

I’ll be recording RPPR After Hours with Greg for the RPPR Patreon soon.