Running a horror game is a tricky business. The GM has to hit the perfect tone, set the perfect mood and run a truly scary game in order to terrify players. But it can be done. With Halloween approaching, we’ve decided to share some tips on running horror games, from basic advice on timing, storytelling and writing horror scenarios to advanced material like using theatrical techniques and props in a game. Tom has a new letter, anecdotes and of course some

Shout Outs:

Supernatural Horror in Literature by H.P. Lovecraft
Danse Macabreby Stephen King
Condemned 2: Bloodshot
In the Mouth of Madness

Feast 1 and Feast 2: Sloppy Seconds

Music: The Conet Project Listen to it online.

Most games start as an idea in the GM’s head. However, it takes some work to go from idea to having a full campaign ready to run. Tom and I discuss the process of creating a campaign and our experiences in creating and running them. If you want to make a game that lasts more than a few sessions, you should give our advice a try. Plus, a very personal letter from Tom, in which he admits that he’s a cheating bastard, shout outs and new anecdotes!

Shout Outs:

  • Day by Day Armageddon: If you write a zombie apocalypse novel do NOT do what this novel did. It’s just terrible. So very very terrible.
  • Mutant Chronicles: A movie based on the RPG, Mutant Chronicles. And it’s so horrible that words can’t adequately describe how horrible it is.
  • Bigger Faster Stronger: A documentary about power gamers in real life, steroid users. An excellent look into the mindset of the athletes and gym rats who use it and the culture that condones winning at all costs.
  • House of Leaves: This is a crazy book. I’m not done with it but it is worth reading.

Music: Write My Story by Air 5.
Promo: RPG Life.

Character creation is the glue of role playing games. A game can’t be that good unless everyone has a player character suitable for the game. A crazed psychopath slasher appropriate for a Bunnies and Burrows campaign while a cute talking bunny isn’t going to last long in a call of cthulhu game. In this episode, Tom, special guest Cody Walker and I talk about the best and the worst player characters we’ve encountered both as players and when running a game. No letter from Tom, but there’s a good ass anecdote.

Hosted by Ross Payton, Tom Church and Cody Walker.

Music: Into the Night by Time Warrior

Shout Outs:
Grant Morrison: The chaos magician comic book writer has a new website.
Gumshoe: A new RPG system by Robin Laws. Perfect for investigation games.
Wild cards: Mutants and Masterminds supplement.
Aaron Sorkin: Go bitch at him about Facebook or something.