summoningCaleb’s Delta Green campaign, God’s Teeth, has been concluded but there’s still a lot to talk about. From the opening raid on the orphanage to Working Group Masticate’s last scene, we discuss what worked in the game and what didn’t. How did the new rules for Delta Green, like bonds and crippling injuries affect the campaign? Caleb also explains how he came up with every scenario for God’s Teeth. If you enjoyed this campaign, consider supporting Delta Green by buying the Agent’s Handbook or any of its other fine products.

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Song: Atone by Chinese Hackers.

gencon2016We just got back from Gen Con 2016 and we have a lot of podcasts to share. Our first one is a panel we did on game design. Ross and Caleb continue their proud tradition of screwing up in real time, with special guest Jeff Barber. Lend your questions and comments to a live episode as the pair gives updates on Red Markets, Ruin, Upwind, and other game projects. More specifically, Caleb will be doing playtests of Red Markets at Gen Con. Ross has news about Ruin and other game projects in the works. Both have news about current freelancing projects and plenty of advice for aspiring game designers in attendance.

red-markets-posterNews: Check out the Red Markets campaign page. All of the episodes of the campaign are linked for easy access.

Synopsis: The first Red Markets campaign is done, so we had to talk about it. Caleb, Aaron, Tom, David, and I talk about the concept for the campaign, how we came up with our characters, and what worked and didn’t work. Find out what rules changed in the game as a result of this campaign, what was unexpected and what our favorite moments were. It was a fun and lengthy discussion, so no shout outs or anything else with this episode. See you at Gen Con!

Song: Odyssey by HOME