Underground-cover-drivethruNews: Base Raiders: From the Underground is now available! It collects the first nine PDF supplements into one handy supplement. Get it in print and PDF or just PDF. Red Markets is in its last week. Back it now to get a full color hardcover book AND a ton of great PDF supplements!

Synopsis: I’ve started a new Base Raiders campaign and I’m excited! The first session went pretty well, so Aaron, Bill, Caleb, and I got together to talk about getting campaigns started and what they like and what they don’t like. We hit on topics ranging from establishing the tone of the campaign, warning signs for bad campaigns, and dealing with character progression over the course of the campaign. We also have shout outs and anecdotes!

Promo: Technical Difficulties Podcast

Shout Outs

Music: Sun by Home

News: The Red Markets Kickstarter is live! If you want to see the fruits of Caleb’s labors, be sure to back the Kickstarter.

Synopsis: Structuring a Kickstarter is a difficult task. A game designer has to predict how much it will fund. Overshoot a goal and the Kickstarter will fail. Undershoot the goal may result in stretch goal hell, especially if the stretch goals aren’t planned properly. Caleb discusses his thoughts when he structured the Red Markets Kickstarter and what advice he got from other game designers. Remember that a wildly successful Kickstarter can bankrupt a company if it was not planned well enough. What has Caleb decided? Find out in this special episode!

If you enjoy this podcast, backing the Red Markets Kickstarter is a great way of showing support. Thanks to everyone who has already backed it!

Song: Zombies on my back by The Wild Zombies.

ua-ksCaleb and I talked to Greg Stolze about his latest project, the third edition of Unknown Armies, a post-modern horror role playing game. Urban legends, obsessions, occult conspiracies, and the invisible clergy are all part of a compelling modern game. It is also a profoundly humanist game, where humanity is the center of the universe, not cosmic and unfeeling alien gods beyond our comprehension. Greg talks about changes to the setting, new mechanics for Unknown Armies and game design in general. If you are interested in checking out the game, I recommend backing the Kickstarter so you can read the latest draft of the game now.

Unfortunately, we did have some recording errors, so some of the questions will have an echo. I tried to fix it in post but there’s only so much you can do.