Level 1 of the Zombie Factory from the upcoming Base Raiders RPGNews: Fallout Without End, a new scenario of the No Security ransom pack from Hebanon Games is now available! We’re still cranking out videos at Raillery. The map is part of the Zombie Factory, a chapter in the upcoming Base Raiders RPG.

Synopsis: Travel and exploration is adventurous in real life but not in role playing games. Someone like Marco Polo is a major figure in history, yet in Dungeons and Dragons, his accomplishments would be minor compared to the average 10th level fighter. Tom and I try to tackle why exploration in games fails to capture the sense of adventure it does in reality and how it can be made to do so. We even tackle random encounter tables, sense of place, and other tangentially connected topics. Instead of a letter, Tom discusses his trip to Seattle and of course shout outs and an anecdote or two.

Shout outs

  • Ship Breaker: Good YA dystopian sci-fi novel about a kid living as a salvager of old oil tankers – bleak but well written. Great setting too.
  • Nemesis: A totally insane cyberpunk action film with more gunfire than the Matrix. For reals. Also, check out this gif.
  • Great White Space: An interesting if flawed Lovecraftian horror novel about a doomed expedition.
  • Apocalypse World: An indie post-apocalyptic RPG that’s all the rage with the Seattle scene apparently.
  • The Upper Berth: A ghost story with the best framing device ever. More cigars and champagne!
  • The Devil’s Rock: A New Zealand made WW2 horror film. I did Nazi that coming. Okay I’ll go now.
  • Speed Tribes: A book about the different subcultures of the younger generations in Tokyo. A bit dated, but still a great read.
  • McBain: A Rifftrax where Christopher Walken sleepwalks through an action film that makes literally no sense. Highly entertaining! Aaron recommends it.
  • Todd and The Book of Pure Evil: A 2 season comedy horror TV show on Netflix about high school, cults, and heavy metal. What’s not to love?

Music: Ghost Maps by The Minor Leagues.

Oh Rifts-chan, never change ^_^ News: Check out the newest Story Bundle! My book, Zombies of the World, is one of the bonus ebooks you can get if you pay the average of $8 or more. The bundle also features F. Paul Wilson and other great authors!

I also wrote up a detailed post-mortem of my recent Call of Cthulhu one shot based on the indie video game, Hotline Miami.

Synopsis: I asked Tom what he wanted to do an episode on and he chose the Palladium game system. So here we are. After going over our history with the system, we go over the game, from its mechanics to the setting of Rifts. It’s not pretty, but hopefully entertaining. Tom’s letter is about Rifts of course, and we have shout outs, a listener letter, and an anecdote.

Shout outs:

  • Story Bundle: Buy these ebooks! They make great Christmas gifts 😀
  • SSSSSSS: A 1970s horror movie about people being turned into giant snakes because of reasons.
  • The Drift: New SG-1 Stargate novel. Interesting plot, characterization, and excellent attention to detail.
  • A Monster in Paris: CGI animated film about a monster (in Paris).
  • Miskatonic River Press and Punktown Kickstarter: Get Lovecraftian games and fiction!
  • HP Lovecraft books Skyrim mod: Reading Lovecraft books in real life get you down? There’s got to be a better way!
  • Dead Pixels: A new indie game on Steam about shooting zombies, so you know I dig it.
  • Legend of Grimrock: Indie CRPG modeled after old school games like Eye of the Beholder. Clever puzzles and fun combat.

Song: Multidimensional Consciousness by the Flavor Foundation

News: Base Raiders, the new RPPR Kickstarter is now online. Contribute now! Learn more at the Base Raiders website.

Take the Zombie Survival Quiz at Zombies of the World

Former RPPR regular Cody Walker has his own Kickstarter up for Noir City, a comic book. Check it out!

The RPPR crew is just terrible at Artemis Spaceship Simulator. Watch!

Synopsis: The newest RPPR Project, Base Raiders, is about dungeon crawling in a world of superheroes. But many players find that type of game boring. Dungeons are usually thought of as endless stone corridors, populated with traps and monsters but a dungeon can be so much more. You can use them in practically any genre, even modern ones. Tom and I discuss how modern ruins and abandoned places can be made into exciting dungeons for your games and what makes an evocative dungeon versus a boring one. We even design a modern dungeon on the fly for your use. Hopefully this episode will give you a new perspective on dungeons.

Tom has a letter of course, and I talk about my experiences playtesting the new Dungeons and Dragons system.

Shout outs:

Music: The Descent by Kevin MacLeod