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Zombies of the World Episode 4 is online. Watch it here.

Synopsis: World building is an important skill for GMs but it’s a tricky skill to learn. It’s easy to get lost in the details, obsessing over minor elements that will never see the light of day. Tom and I discuss how we approach world building and the pitfalls we’ve learned to avoid. Tom also has a short story that will be used in the Killsplosion RPG called Clucking Hell. You can read the story on Kickstarter as well.

Shout out:

Killing Floor: It has a chicken suit skin for players. YES.
The Stuff: In 1980s horror film, yogurt eats you!
Danger 5: New and insane web series from the people that did Italian Spiderman
Black Roses Rock music causes demonic possession apparently.
Metachaos: 1/1d6 SAN loss experimental short film.
Carnosaur: A cheap cash-in dinosaur horror movie with a weird subtext.
McMafia: A great breakdown of current global crime syndicates.

Music: Blood Brothers: First Blood by Mad Decent

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News: Check out the newest RPPR Kickstarter: Killsplosion! A rules light competitive PvP tabletop RPG. Get 10 preview RPPR Actual Play episodes when you contribute $20 or more.

Zombies of the World on sale! Get your print copy autographed by the RPPR group or get the PDF for only $2.99

Synopsis: We’ve been talking about adventure and campaign design lately, so we thought it would be appropriate for an episode on horror campaigns and how to run them. The pacing for a horror campaign is different because characters in these games tend to wear down through attrition. Thus, you have to take into account their reduced capabilities when designing adventures or plan for a new way to insert new player characters when the existing ones die or go mad. Furthermore, less is more when it comes to horror. A slight aberration from the mundane is often more terrifying than random tentacle monsters. Tom did not write a letter but we do have shout outs and anecdotes.

Shout outs:

Song: Forest of Fear by Bob Dean

 

News: This episode is sponsored by Audible Books. Sign up today and get a free 14 day trial and audiobook.

Zombies of the World is on sale during October! Save $5 off the print edition or $2 off the ebook edition.

Synopsis: Adventure design for long term campaigns is different than designing for a one shot scenario. Keeping up with the entirety of a complex ruleset is impossible for a campaign so you must determine what rules to keep track of and what to ignore. Adventures have to be geared to specific player characters. You can’t keep adding on new elements into the campaign. Instead, you must provide closure for the plot elements you do introduce. We discuss all of these topics and more. Furthermore, Tom has a new letter, shout outs and more.

Shout outs:

Song: League of Extraordinary Adventurers by Sounda