fear-the-con-7Caleb and I recently attended Fear the Con 7,(Thanks Fear the Boot!) running events, and promoting our work. It was a great con and we both had a blast there, but gaming conventions can be tricky for new game designers. For this episode, Caleb and I talk about our experiences at gaming cons and an aspiring professional should approach con work. Plus, we have an anecdote or two about the games we played and ran at FTC!

110731_playtesting_posterNews: Caleb’s Eclipse Phase scenario, the Devotees, is now out. Check it out!

Synopsis: Writing a new game is hard enough, but it’s only the beginning. Playtesting the game to see if it works is the second part. Seeing a group of players tear your precious game apart may be painful, but it is a necessary part of creating a better game. Caleb and I discuss our thoughts on Caleb’s recent playtesting of Red Markets.

Buy his book! Buy his book!News: Hebanon Games is proud to present the print version of No Security! Get your copy today.

Synopsis: The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Caleb and I discuss our thoughts on designing new game mechanics in connection with Caleb’s game-in-progress, Red Markets. Enjoy!