A cluster of enclaves in Missouri faces annihilation at the hands of a massive horde of the undead. Their only hope is to prepare for war, a job for their preeminent taker crew, the D4s. The crew uses an armored vehicle to take the largest scores of valuable goods they can find, no matter what gets in their way, whether it’s undead, human, or mother nature. In this episode, Jason B, Aaron, Maddy, David, and I talk about this campaign. How did Jason get the idea for it, how it was run, what we liked and what we would have changed, if anything.

If you missed the campaign, here’s a page with links to all of the episodes.

Music: The Dead Walk by John Carpenter

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Synopsis: Thad and I both have ideas for scenarios. I got an idea for an investigative scenario (probably Delta Green) after I watched a series called Fear City. It focuses on the FBI’s prosecution of the mafia in the early 80s and how wiretapping was a key component. So I thought why not build a scenario around wiretapping? Thad recently read a book called Strike about the history of labor organizing and thought that would be an interesting challenge for a Red Markets game. In this episode, we talk about our ideas and how to structure them as adventures.

Follow Thad’s Twitter profile to keep up with his latest work, including his upcoming Twitch stream!

Shout Outs

Song: The Object by Gary Sevison

Red Markets has a whole line of supplements, such as Veblen Goods and Trabajo, an enclave book. Sean Farris, one of the writers behind the Veblen Guide, visited Springfield and talked to Caleb and I about Red Markets. We discussed the challenges writing supplements for an existing game and collaborating with others, among other topics.

Song: Needle and Thread by Kill Matilda