bite-red-markets

Fun is obviously a byproduct of games, but that’s where the usefulness of the term ends. This seminar presents the case against fun as a design goal, method of criticism, and aesthetic in gaming. Caleb Stokes (No Soul Left Behind/No Security) and Ross Payton (Base Raiders/ Zombies of the World) discuss the negative and positive uses of the word of fun in gaming, along with other critical frameworks by which the word can be understood (such as the 8 types of fun).

This panel was recorded at Gen Con 2015 and I forgot to post it until now! Better late than never, I guess.

dhqs-bondsNews: The Brutalists campaign is well under way! Check out our actual play podcasts of the Red Markets beta. There’s also a subreddit for Red Markets and Caleb did an AMA on it. Don’t forget to check out Hebanon Game’s blog for more up to date news about Red Market’s development.

Synopsis: Creating a game usually involves more than one person. If it’s your game, you need to learn the esoteric art of project management in order to effectively coordinate the efforts between your team. Good project management can enhance the quality of a game while bad project management can doom it. We talk about contracts, budgets, art direction, and many of the many other challenges a project manager faces in an RPG project. Caleb also mentions working with talented freelancers like Laura B. and Rollplay Studios.

Song: Eastern Wind by Azgard

 

red-markets-posterEven though Fallout 4 is out, Caleb is still hard at work on Red Markets. Playtest feedback is trickling in, so the next step is deciding how to change the game based on this feedback. Some changes will be easier than others, but not every bit of feedback will be used to make these changes. After all, not all feedback is equal. Giving and receiving feedback is a crucial skill for a game designer, yet it is often an undeveloped skill. Fred Hicks about his experiences at Metatopia about feedback skills and is mentioned during out discussion.

Even after receiving valuable feedback, changing the game will not be easy. Caleb discusses some of the changes he is considering and I provide some analysis of Red Markets in its current state.

Music: Footbeats by Admiral of the Red.