bsides_volume3News: RPPR B-Sides Volume 3 is now available! Help support our podcast and get 20 actual play episodes, including Tom’s Pathfinder campaign and a Fiasco game with Thad.

Thrilling Intent will have a livestream run of Tenra Bansho Zero on May 28 at 5 pm EST. Check out the details here.

Synopsis: Player characters develop relationships with other during the course of a campaign. They can help or hinder the campaign itself. Faust, Shaun, Tom, and I discuss how to build them in games and what kind of complications arise as a result. Keeping the narrative focused while balancing screen time between all players can be difficult. We also have shout outs and anecdotes!

Promo: The Redacted Files, an actual play podcast.

Shout Outs

  • Welcome to Night Vale: A novel based on the podcast, just as surreal and humorous.
  • Vagante: An indie platforming rogue-lite now on Steam.
  • Jeeves and Wooster: A hilarious Brit-sitcom based on the P.G. Woodehouse stories.
  • Barkley Marathons: A documentary about the world’s most grueling ultra-marathon.
  • The Big Short: A film about the people who predicted the 2008 financial crisis and profited from it.

Song: MAMAIA_2084 – Side A – She Used to Be Mine/Fresh Start  by MAMAIA_2084 & ~senpai vaporwave

bite-red-markets

Fun is obviously a byproduct of games, but that’s where the usefulness of the term ends. This seminar presents the case against fun as a design goal, method of criticism, and aesthetic in gaming. Caleb Stokes (No Soul Left Behind/No Security) and Ross Payton (Base Raiders/ Zombies of the World) discuss the negative and positive uses of the word of fun in gaming, along with other critical frameworks by which the word can be understood (such as the 8 types of fun).

This panel was recorded at Gen Con 2015 and I forgot to post it until now! Better late than never, I guess.

dhqs-bondsNews: The Brutalists campaign is well under way! Check out our actual play podcasts of the Red Markets beta. There’s also a subreddit for Red Markets and Caleb did an AMA on it. Don’t forget to check out Hebanon Game’s blog for more up to date news about Red Market’s development.

Synopsis: Creating a game usually involves more than one person. If it’s your game, you need to learn the esoteric art of project management in order to effectively coordinate the efforts between your team. Good project management can enhance the quality of a game while bad project management can doom it. We talk about contracts, budgets, art direction, and many of the many other challenges a project manager faces in an RPG project. Caleb also mentions working with talented freelancers like Laura B. and Rollplay Studios.

Song: Eastern Wind by Azgard