heisteryNews: The Fan Creation page on RPPR Actual Play is online. The handouts for Boiling Point are available for download if you need to print them out. Red Markets is in alpha playtesting and you can help. Read this thread for more info.

Synopsis: At a certain point, most gamers will start looking at places they visit or learn about and daydream about what kind of game could be set in that place. Caleb and I discuss how we look at spaces we learn about and incorporate them into games. From our regular haunts to places we only read about, there are many ways to look at interesting places and integrate them into a game. It happens in video games all the time – this picture shows the Freer Gallery of Art vs the Diamond Heist in Payday 2. Tom is not in this episode, so no letter, but we do have shout outs and anecdotes.

Shout Outs

Song: ?? by 2 8 1 4

dronkeyRed Markets is now in campaign playtesting, so this episode covers what we’ve learned about the game since the campaign began. Hear about the enclave I helped create and what kind of jobs we’ve done. Issues that have arisen solely from campaign issues have appeared that were invisible during one shot playtesting.

Caleb would also like to give a shout to the Indie Syndicate podcast. Check our their Patreon.

Music: Halo from Admiral of the Red

Heavy-Lifter-and-SwarmIt’s been a while since we’ve done an episode of Game Designer’s Workshop, but Caleb and I got together to update you all on our progress and talk about one of the major aspects of being a writer: dealing with multiple projects at once. Multitasking is a hard skill to learn, but once you master it, it pays off! We talk about keeping our noses to the grindstone, the benefits of doing multiple projects at once, and other topics. We also talk about Red Markets and Ruin.

Music: Natural State of Mind by Admiral of the Red