RPPR_B-sidesNews: RPPR B-Sides Volume 2 is now available! Get 24 actual play episodes and help support RPPR. This volume has playtests, con games, and more! In other news, Boiling Point is still being worked on as is the Sparkles supplement for Base Raiders. Also, Gen Con 2015 event submission has opened up. Contact Arc Dream if you want to run games and get a free badge and product.

Synopsis: The Final Revelation is the shortest complete campaign we’ve run at RPPR, but its complexity and depth merits a good post mortem discussion. Caleb, Aaron, and I discuss our experiences playing and running the game, purism vs pulp in cthulhu mythos gaming, player agency in RPG design, and other related topics. Tom wasn’t able to make this episode so no letter but we do have shout outs and a very special anecdote about shark fighting.

Shout Outs

  • Escape Goat 2: A great puzzle game about a magical goat and his mouse BFF.
  • Silver Screen Fiend: A new book from Patton Oswalt about his addiction to cinema.
  • Bad Robots: A UK prank show themed around malfunctioning technology.
  • Concrete Grove: Not quite a solid recommendation, but I read the entire book for what that’s worth.
  • Adult Swim Infomercials: JOIN THE ANTI-HAROLD TASK FORCE BEFORE IT IS TOO LATE
  • Whiplash: A film about jazz, abuse, and obsession.
  • Tokyo Ghoul: an anime about the occult, cannibalism, and milquetoast student protagonists. Breaking new ground in anime tropes!
  • Touch of Cloth: A hilarious cop show parody similar to Police Squad, but way, way dirtier.

Song: A Dark Revelation by Dusk’s Embrace

vintagevillainNews: A new Base Raiders PDF supplement, Vintage Villainy, is out! Pick it up today or if you backed the Boiling Point Kickstarter, you will get your copy soon.

Synopsis: You know you’re a true tabletop gamer when you see everything in terms of how gameable it is. In this episode, Tom and I discuss what makes something truly gameable or not. From action films to history books, there’s a lot of gameable material in the world, but some things are more gameable than others. Find out what works and what doesn’t. Plus, shout outs, anecdotes, and more!

Shout Outs

  • We Have Always Lived in the Castle: An excellent novel about a most unusual pair of sisters.
  • Mysteries at the Museum: It’s a TV show, about mysterious things in museums. Not really though. They explain what the thing is.
  • Death Skid Marks: Drive! Shoot! Take Drugs! Die! Play Again!
  • Nazi Mega Weapons: Nazis built really big guns. Mega usually means one million but here it means big. Not that I’m being pedantic.
  • Binary Domain: Shoot robots! Chat with teammates! Shoot more robots! Not that French robot, he’s cool.
  • Fordlandia: A book about Henry Ford’s failed rubber plantation in Brazil. Fascinating history and great writing.
  • Plague Evolved: Kill people with plagues in video game format.
  • Save Game: A new setting for Fate Core. Fun, although it needs a few tweaks. Pay what you want, so no excuse not to get it.
  • Earthworm Gods I and II: Apocalyptic horror novels about a rainy end of the world.

Song: The Getaway by Stellar Dreams from The 80’s Dream Compilation Tape – Vol. 2 

sense-coverNews: The playtest draft of Boiling Point is out. If you backed the Kickstarter, please check your messages to see how you can access it.

Synopsis: We finished a playthrough of Sense of the Sleight of Hand Man, a Call of Cthulhu campaign set in the Dreamlands, so like with every campaign we finish, this episode is a post-mortem of it. I discuss how I approached running the campaign and the players talk about what they got out of it. We also have shout outs and anecdotes.

Shout Outs

Song: Demented Dreamlands by Krytpics.