Synopsis: Our 100th episode was so long I had to break it up into two parts! In this half, I first talk to Adam Scott Glancy of Pagan Publishing for a sneak preview of the upcoming Gencon WW1 Call of Cthulhu games, among other topics. Then it’s back to the roundtable to answer more listener questions. Enjoy and thanks again for listening!

110731_playtesting_posterNews: Caleb’s Eclipse Phase scenario, the Devotees, is now out. Check it out!

Synopsis: Writing a new game is hard enough, but it’s only the beginning. Playtesting the game to see if it works is the second part. Seeing a group of players tear your precious game apart may be painful, but it is a necessary part of creating a better game. Caleb and I discuss our thoughts on Caleb’s recent playtesting of Red Markets.

Posthuman Studios: Our logo is a shuriken.Back during Gencon 2013, Caleb and I hung out with the talented members of Posthuman Studios and talked about many a topic, including game design and the tabletop RPG industry. If there is one interview you listen to this year, make it this one!