fear-the-con-7Caleb and I recently attended Fear the Con 7,(Thanks Fear the Boot!) running events, and promoting our work. It was a great con and we both had a blast there, but gaming conventions can be tricky for new game designers. For this episode, Caleb and I talk about our experiences at gaming cons and an aspiring professional should approach con work. Plus, we have an anecdote or two about the games we played and ran at FTC!

Synopsis: Our 100th episode was so long I had to break it up into two parts! In this half, I first talk to Adam Scott Glancy of Pagan Publishing for a sneak preview of the upcoming Gencon WW1 Call of Cthulhu games, among other topics. Then it’s back to the roundtable to answer more listener questions. Enjoy and thanks again for listening!

110731_playtesting_posterNews: Caleb’s Eclipse Phase scenario, the Devotees, is now out. Check it out!

Synopsis: Writing a new game is hard enough, but it’s only the beginning. Playtesting the game to see if it works is the second part. Seeing a group of players tear your precious game apart may be painful, but it is a necessary part of creating a better game. Caleb and I discuss our thoughts on Caleb’s recent playtesting of Red Markets.