RPPR Episode 105: I love it when a plan is agreed upon

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Synopsis: Planning is a part of playing RPGs, not just for the GM, but for the players too. But the players usually must plan during the game and sometimes planning becomes dithering. Dithering leads to wasted time, which leads to the game falling apart. Tom and I discuss how to move players along when they plan, how much help GMs should offer, and our experiences as players. Plus, Tom has a letter, not to mention shout outs and anecdotes.

Shout Outs

Song: Best Laid Plans by Swampland.

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  3 comments for “RPPR Episode 105: I love it when a plan is agreed upon

  1. ButwhichBaker
    September 16, 2014 at 6:15 am

    Have you seen the poster for the Payday 2/Hotline Miami DLC?

    It’s worth a look. Everyone in the poster is wearing a mask. Except this one guy. He’s wearing a hat with some sort of yellow symbol on it, but he wears no mask.

    http://www.overkillsoftware.com/wp-content/uploads/2014/09/PAYDAY2_HotlineMiami.jpg

    (Yeah, I know it’s just the badge symbol on a cop’s hat. But the only monster to ever appear in the KiY stories is a uniformed watchman…)

  2. Ethan C.
    September 16, 2014 at 12:01 pm

    Good episode, about a very frustrating topic. My Pathfinder group once spent half an hour planning out exactly how to kick in a door on a room full of orcs. A room that I had designed just so that the cleric could kill ’em all with his new Fireball spell in one shot. I wanted to tear my ears off.

  3. Collin
    September 21, 2014 at 3:12 pm

    I’m a relatively new DM but the couple of dungeons that my players have gone through (I run rules light 3.5) I have monsters that have real time timers on them I.e the ghouls will catch their scent in 10 mins, at which point I’ll interrupt their discussion with something like “Mac (the halfling rogue) hears scratches coming from down the corridor.” They usually get the idea that shits on its way and hurry.

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