Quake 1 is an incredibly influential video game, not just to other video games, but to tabletop RPGs as well. We played Slipgate: Chokepoint recently. Now that we’ve re-played Quake 1 and a RPG inspired by it, Chris and I discuss the thematic and mechanical differences in translating pixels to a paper game.
(on a personal note – I plan to post more episodes here more frequently. The last few months were extremely hectic but now that the wedding is over, I can focus more on RPPR podcasting. I have a lot of great topics for upcoming episodes so stay tuned!)
Podcast: Play in new window | Download (Duration: 48:59 — 33.9MB)
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