wheelhouseGames like Dungeons and Dragons are often regarded by pop culture as nerdy and antisocial, but Wheelhouse Workshop founders Adam Davis and Adam Johns use them to help their neurodiverse teen clients become more confident and socially capable. Come hear how these lifelong gamers used their training in counseling, drama therapy, and human development to embark on a new frontier in therapy, ask questions about your own gaming experience, and celebrate how the games we love are more than just games. This panel was recorded at PAX South 2016.

IMG_20160129_172624532I recorded some panels while I attended PAX South this year. The first one I recorded goes over some GMing tips and tricks. Have you been running an amazing RPG campaign for years but still have a few problems that keep coming up? Have you always wanted to run a game but felt afraid to get started? The Art of the Table and its fine crew of experienced game masters is here to have a look under the hood of your home game and install whatever’s needed to send your campaign roaring off towards legendary status. Hosted by Danielle Harper [Veteran GM, The Art of the Table], Adam Koebel [Game Designer, Sage Kobold Productions], Randy Scheunemann [Retail Specialist, Steve Jackson Games], Ryan Coogan [Director, Dystopia Rising Lone Star], and Steven Lumpkin [Veteran GM, The Art of the Table].

SHE-SAID-SWITCH-TO-OPTICSSponsor: Arc Dream is sponsoring this panel. Check out the Delta Green Kickstarter. New reward levels have been released so backers can get everything in print and PDF.

Synopsis: Horror gaming can go beyond Lovecraft and tentacles. Sometimes the most frightening moments in RPGs can come from obscure references and mundane moments. Surprise your players from a new direction! The panel will include Caleb Stokes (No Soul Left Behind, No Security), Ross Payton (Base Raiders, Zombies of the World), John Kennedy (Demonworld), and Jack Graham (Eclipse Phase). The title “Scary Parrots” refers to an RPPR game in which the players completely forgot about the plot and focused on a parrot THAT COULD NOT BE. Rather than dismiss the moment as a one-off, this panel will explore the unexpected places that the GM can exploit for terror. Between other writers of The Weird, discoveries in neuroscience, and philosophical thought experiments, this panel will provide a ton of original plot hooks and little disquieting scares to throw at your players.