Guangzhou: 1980s Cyberpunk Dystopia today!News: Caleb and I will be at Fear the Con this year! We will both be running games and attending events there. I will be at PAX East this year, as part of Pixelscopic, showing off their new game, Delver’s Drop. (Have I mentioned I’m working on it? I totally am!) Also, check out No Security, Caleb’s new book. I’ve also released 2 new short PDFs for Base Raiders: The Hedge Wizard and Agent Grayson.  Also, I’m back from China. You can check the RPPR Tumblr for photos (scroll down).

Synopsis: After reading the Angry DM’s article on the 8 types of fun, I thought it would be interesting to discuss our philosophies towards running games and what kind of fun we get out of it. We each give our own unique perspectives on the topic, including our GM bucket lists. We also have shout outs and an anecdote or two.

Shout Outs

  • Snakehead: A fascinating book about the complexities of human smuggling from China to the United States.
  • True Detective: This. Fucking. Show.
  • The Massive: A post-apocalyptic naval adventure and mystery. A group of environmental activists search for their missing comrades in a world falling apart.
  • Black Mirror: The Twilight Zone meets the Internet and social media.
  • Eco-comics: Economic analysis of superhero tropes. I’ve linked to a good post from the blog.
  • Sojourn: New sci-fi anthology featuring authors like Matt Forbeck and Dan Repperger
  • Shock Doctrine: A controversial expose of global politics and economics.
  • Illustrated Guide to Criminal Law: Want to learn about the law? Like comics? ‘Nuff said!
  • One Punch Man: This. Fucking. Manga.
  • Dragonfall: An incredible campaign for Shadowrun Returns.

Song: Load Bearing Fungus by Salkovich.

Buy his book! Buy his book!News: Hebanon Games is proud to present the print version of No Security! Get your copy today.

Synopsis: The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Caleb and I discuss our thoughts on designing new game mechanics in connection with Caleb’s game-in-progress, Red Markets. Enjoy!

What does this image have to do with this episode? Sounds like you need to do some RESEARCH B-)In the second episode of Game Designer Workshop, Caleb and I talk about the importance of research. This is not only researching setting material but other games. It’s important to understand what kind of game mechanics have already been done so you can learn from them. Researching details for your setting, like technology and history, can take a lot of forms as well. Reading books, listening to podcasts, watching movies, and playing other games can all be considered part of research.

Song: Balkonur by Dispartition