Zombies of the World is now available in print, PDF and Kindle format!

My book, Road Trip, has been nominated for an Ennie!

Synopsis: Bildungsroman is a fancy way of describing the ‘youth to adulthood’ genre – stories like “to Kill a Mockingbird” where the character grows from a child to become an adult or closer to an adult. Role playing games are often like these stories – characters grow from being relatively weak and naive to eventually becoming epic badasses of destiny. However, many game systems do not encourage character growth – advancement is slow, ponderous and mechanically difficult. Furthermore, most campaigns are relatively short – interrupted or abandoned for myriad reasons. If you want players to grow at a faster pace, what should you do? How is mechanical growth different from role playing growth? Tom and I discuss these issues and more. Plus, instead of a letter, Tom and I read an excerpt from the infamous rpg.net review of FATAL. It’s definitely NSFW.

Shout outs

Promo: Explodey File podcast. 

Song: Growing up and Getting out by Adam Boucher.

Adam Scott Glancy is one of the co-authors of Delta Green and is the man behind Pagan Publishing. I talked to him over Skype about the newest Delta Green book, Targets of Opportunity, a collection of new DG antagonist groups and M-EPIC, a Canadian anti-mythos organization.  We also talk about the resurrection of The Unspeakable Oath, the legendary Call of Cthulhu magazine, a scenario about templar zombies and their mastery of the Dewey Decimal system and advice for running Call of Cthulhu for new keepers. This is a long interview but well worth the listen.

Zombies of the World: a web series from RPPR co-host Ross Payton. Visit the Zombies of the World website and tell your friends about it!

The Codex of War: A New World Campaign PDF ransom is up! Donate now to make sure we meet the goal!

Synopsis: Running a mystery based game is far different than an action based game. Tom has realized this after running several Call of Cthulhu games so we decided that talking about the differences in structure from an action to an investigative game would be a good topic for the show. We go over how to prepare a mystery game, what you should read to learn more about them and how to run them. If you want to see how I run a mystery that I created myself, check out the AP I just posted, The Arcadia Signal.  Instead of a letter from Tom (since he is too busy playing Mass Effect 2 to write one), I read an excerpt from the utterly hilarious novel, How I became a Famous Novelist by Steve Hely.

Shout outs below the fold.

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