Game Designer’s Workshop: Interview with Peter Nielsen

Our Kickstarter for Boiling Point is still going on and we could use your support! hound-webIt occurred to me that no one has heard from the actual author of Boiling Point, Peter Nielsen. He’s a first time author and I’m a first time publisher (of another person’s work) so I thought talking about it would make for a good episode. In this, we talk about how Boiling Point came to be, how Peter wrote the first drafts, Kickstarter, the Base Raiders setting, and how playtesting comes into the process. Once Boiling Point is done we will try for a followup interview to talk about the process after the Kickstarter is done.

RPPR Episode 106: History is written by the GM

The Hangar section of Boiling Point. The floating submarine is an aftermarket addition.News: We’re over halfway there in the Boiling Point Kickstarter, so help us push it over the edge!

Synopsis: History is a rich tapestry waiting to be explored, but how should you implement historical events into games? Tom and I have some experience with this, so we talk about how to prepare for historical games and what kind of history works best. Even if you’re a player, this can help with your experiences enjoying this type of game. Tom also has a letter, plus we have shout and anecdotes.

Shout Outs:

Song: Memories by Starlight from New RetroWave Equinox EP

Game Designer Workshop panel at Gen Con 2014

bp-cover-webNews: Please support our latest Kickstarter, Boiling Point! It’s a brand new adventure for Base Raiders and stretch goals will include a death trap focused supplement by Caleb!

Ross Payton (Base Raiders, Zombies of the World) and Caleb Stokes (No Security: Horror Scenarios in the Great Depression) talk about their podcast, RPPR Game Designer’s Workshop. See how the experiment to document the creation of an RPG system from scratch to publication in real time is going so far. Both creators will discuss game design in general as well the projects they are currently working on. Questions about the podcast, game design and anything else are welcomed from the audience.