RPPR Episode 105: I love it when a plan is agreed upon

News:Our newest Kickstarter is up. Boiling Point is an adventure for Base Raiders. It mixes investigation with dungeon crawling for a perfect blend of excitement and fun. If it does well, we’ll have Caleb write about death traps. Check it out!

Synopsis: Planning is a part of playing RPGs, not just for the GM, but for the players too. But the players usually must plan during the game and sometimes planning becomes dithering. Dithering leads to wasted time, which leads to the game falling apart. Tom and I discuss how to move players along when they plan, how much help GMs should offer, and our experiences as players. Plus, Tom has a letter, not to mention shout outs and anecdotes.

Shout Outs

Song: Best Laid Plans by Swampland.

Money is the Root of all Fun: Economics in Games: panel at Gen Con 2014

Rob Boyle (Eclipse Phase), Ross Payton (Baseraiders), and Caleb Stokes (No Security) discuss using the basics of economic theory to make RPG settings more unique, immersive, and fun for your players.

Designers can talk forever about economies of narrative control and the finances of the RPG industry, but what about the economic structure of your setting? Most RPGs largely ignore the topic, but the basic tenets of economic theory are a great way to immerse players in a story and create conflict. A materialist outlook can make any setting unique and generate numerous plot hooks. This panel is here to show you how. Rob Boyle (lead designer for Eclipse Phase), Ross Payton (author of BaseRaiders: Superpowered Dungeon Crawling), and Caleb Stokes (author of No Security: Horror Scenarios in the Great Depression) will discuss using economics to engage players.