Red Markets is now in campaign playtesting, so this episode covers what we’ve learned about the game since the campaign began. Hear about the enclave I helped create and what kind of jobs we’ve done. Issues that have arisen solely from campaign issues have appeared that were invisible during one shot playtesting.
News: There’s a new benefit for RPPR Patreon backers. I’ll be at Comicpalooza from May 22 to 25 at booth 1912. I’ll also be running two demos of Base Raiders there. Boiling Point should be released in June.
Synopsis: Silent Legions is a new horror RPG that emphasizes creating your own mythos of evil gods, cultists, monsters, and artifacts. After all, we’re all fans of the Cthulhu mythos, but once you’ve seen one invisible blood sucking monster, you’ve seen all the star vampires. Caleb and I rolled up a bunch of random creations using Silent Legions and discuss how they would work in an actual game. We also discuss Silent Legions as a game. Plus there’s shout outs and anecdotes!
Last Mechanical Monster: An Eisner nominated web comic about a mad scientist and his robot, based on a public domain Superman cartoon.
Witcher 3: Caleb has very important reasons for you to purchase this game.
Chroma Squad: It’s like Power Rangers, but in turn based RPG format.
DnB Radio: Drum and Bass music in streaming and podcast form!
Helldivers: A PS4 action game, where orbital drops give no fucks.
News: I will be attending ComicPalooza this year, sharing a table with Diana Botsford. I’ll be running some demos of Base Raiders as well – stay tuned for details. Firewall, the newest Eclipse Phase book is out and Caleb and I both wrote for it. We also have more Raillery videos, like Bodyball and more Darkest Dungeon goodness!
Synopsis: Tom, Caleb, and I first discuss the recent political controversy over the Indiana RFRA law and how it connects to Gen Con. After getting politics out of the way, we move on to old school gaming – in particular the style of dungeon crawling RPGs that first appeared in the 1970s. Back in the first days of gaming, there were few conventions in what a RPG should and should not be. We talk about what we like and dislike about the old school. Plus there’s a letter from Tom, shout outs, and anecdotes!