Synopsis: Adventure design is a complex topic so we’d thought we would delve into it once again. In this episode, Tom and I discuss the difference between good design choices and style choices. While good design is applicable to any genre of RPG scenario, it is possible to make choices in creating an adventure that only work under certain circumstances. The choice to emphasize one aspect of a game over another isn’t necessarily right or wrong. It’s a style choice. Hack and slash versus political intrigue? Style. Dungeon crawling versus mass battles? Style. Tom also has a new letter entailing the virtues of various cinematic firearms.
- Americus: A graphic novel about a student dealing with a book banning. Excellent writing and art.
- Island of the Fishmen: Bizarre Italian horror flick about fishmen.
- Cthulhu Dark: An ultra rules light RPG of Cthulhu inspired insanity.
- Messiah of Evil: Public domain 1970s Lovecraftian zombie horror film
- Bastion: Amazing indie RPG with unique setting, art and music
- Cargo: The most Eclipse Phase-ish sci fi movie I’ve seen in a while
- Seven Minutes in Heaven: Hilariously awkward interviews. Check out Elijah Wood’s interview.
Song: PonPonPon De Floor mashup (special request from Caleb)