RPPR Panel: The Case Against Fun – Social Critique & RPGs

bite-red-markets

Fun is obviously a byproduct of games, but that’s where the usefulness of the term ends. This seminar presents the case against fun as a design goal, method of criticism, and aesthetic in gaming. Caleb Stokes (No Soul Left Behind/No Security) and Ross Payton (Base Raiders/ Zombies of the World) discuss the negative and positive uses of the word of fun in gaming, along with other critical frameworks by which the word can be understood (such as the 8 types of fun).

This panel was recorded at Gen Con 2015 and I forgot to post it until now! Better late than never, I guess.

  7 comments for “RPPR Panel: The Case Against Fun – Social Critique & RPGs

  1. April 13, 2016 at 7:19 am

    Cue GamerGater otrage in 3…2…1

  2. Adam Makey
    April 13, 2016 at 9:29 am

    I’ve been waiting for this one. I had a note on my phone so I didn’t for get it’s existence. Always informative and entertaining hearing Caleb & Ross talk about play styles.

  3. April 14, 2016 at 12:11 am

    Love the discussion. Anything that can help improve communication is a plus. I wish I could have taken a class like Caleb teaches when I was in high school.

  4. April 14, 2016 at 9:48 pm

    Justin, you said it. Man, I wish my high school had offered that class.

  5. April 16, 2016 at 10:02 am

    Here’s a link to that Angry DM article that Caleb mentioned: http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/

  6. KenR
    April 20, 2016 at 12:54 pm

    http://imgur.com/uemPJcB I liked this one so much that I made up a simple spreadsheet where people can rank their favorite types of fun. I thought that was a great idea from the question section.

    The overall skeleton is great for having more productive conversations. “I don’t like how this game feels” is hard to address, but “This new version lacks the rich immersion I liked in the old one” is much more specific.

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